One of the nice things about
DCC is that you have control of the lighting whether the loco is moving
or not. You want the lights on, you turn them on - even if the loco
is stopped. You want the lights off, you turn them off. However, it
goes way beyond that.
FX Lighting allows you to simulate
many lighting effects used on real railroads: Mars light, Gyralite,
Rotary Beacon, Ditch Lights that blink when you press the horn button,
and more.
FX is a term coined by Digitrax when
they came out with their first special lighting effects decoders.
But this type of lighting effects was not new at that time. Throttle
Up! came out with a product called HyperLights (now discontinued)
years earlier . HyperLights allowed you to install Mars and other
special lighting effects on DC analog locos. While it worked, you
just didn't have the on-the-fly on/off control like you have with
DCC and they wouldn't work unless the track had voltage to make the
loco go.
For about the same price you would
have paid for HyperLights, you can buy a decoder that controls the
loco's speed, direction, and lights not only being able to turn
the lights on and off any time you want (even when the loco is stopped),
but you have the option to program them to any one of many different
special effects.
Even though Throttle Up! was the
first company to produce special lighting effects, it was Digitrax
that put it on the map, calling it FX Lighting. Therefore, many companies
that produce decoders with special lighting effects also call them
FX or something similar. HyperLights still exist in many of Throttle
Up!'s sound decoders, and are advertised as HyperLights.
The most extraordinary thing about
FX Lighting effects is that they can all (except for Blinking Ditch
Lights) be simulated with a single incandescent bulb. It will work
with LEDs, but not quite as well. These effects are produced by manipulating
the amount of voltage for the bulb to use. The more voltage for the
bulb, the brighter the bulb will be. The less voltage for the bulb,
the dimmer the bulb will be. By carefully controlling how fast the
voltage ramps up and down, and how far up and down it ramps, the single
bulb can amazingly simulate how a Mars light, Gyralite, Rotary beacon,
or other light looks.
Let's take the Mars light for example.
When looking at a real one head on, it appears to get really bright,
then dim, then a little bit bright, then dim, then repeat the process
over and over. To simulate this with a single 14-volt bulb (with HO
scale, function outputs typically get a maximum of between 13 and
14 volts), the voltage would reach about 13 volts, then ramp down
to about 6 volts, then back up to about 10 volts, then down to 6 volts,
then back up to 13 volts to start the whole process over again.
The speed with which the voltage
ramps up and down plays a big part in making the simulation realistic.
Because of this, there is usually a CV to control the speed with which
it works. This way any road's Mars light, Gyralite, Rotary Beacon,
etc., can be simulated. These simulations are so amazingly realistic,
many people abandon Life-Like's Mars light so they can use the FX
Mars light instead.
Following is a complete list of Digitrax's
FX simulations:
Random flicker (for steam fireboxes)
Mars light
Flashing Headlight
Single-pulse strobe
Double-pulse strobe
Rotary beacon
Gyralite
Rule 17 dimmable headlight (dims when Function 4 is turned on or loco direction
is opposite)
FRED
Blinking Ditch Lights (starts blinking when Function 2 [the horn button]
is pressed)
Various other companies pretty much
provide the same list of effects. However, there are some variations.
For example, Throttle Up! has two different types of Blinking Ditch
Lights: one stops the blinking to the off state, the other stops the
blinking to the on state. |